We had many discussions before the first "Dead Space" novel, how I saw it, what we needed in there, how to bring out this character, the mood, etc. The fact that you are being eaten by slavering Necromorphs in the meantime is also a big plus. Nothing is what it seems with this franchise, nothing can completely be known. The second game expanded the universe, expanded what was at stake concerning the Markers. Man against the unknown, Man against himself and what Isaac was capable of overcoming. The first game was incredibly horrific, isolated. It depends on the game, or the graphic novels, and which one. I also work very fast, which I think was a big plus on this book.ĭo you consider the "Dead Space" series to lean more towards the horror or sci-fi genre? It seems to owe quite a bit to the stories of H.P. I am a very big "Dead Space" fan, and loved the blend of horror and science fiction. We worked together on my first "Dead Space" book, and they have always been very supportive of my vision when approaching the franchise. How did you get brought on to this project?Ĭate Latchford and Chuck Beaver at EA brought me onboard for this one. This group will face a horrific set of trials leading up to "Dead Space 3." This is set right before, leading up to the events in "Dead Space 3." Carver meets two key characters in his quest to learn the truth about his wife's research: Ellie Langford and Robert Norton. How does "Liberation" tie-in to "Dead Space 3" and the other "Dead Space" games?
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